Wednesday, August 6, 2008

Flip Tracking


OK tracking flips is done, also know how to fit the one and two player games together better.  Your goal will be to get as many Gems to there goals as possible and to keep the evil rings from getting to their goals, throwing them in to the handy volcanoes is he preffered method of dispossing of them.  Also iyou should use your flip types evenly. If you use any type 10 or more times than the least used type they will be highlighted in red and your changes of getting more valuable colored gems will be reduced. So use the other type to get you high flip numbers back down.

This all works in to the future two player version where you will play gems and he other player will play rings. your goal will be the same as 1 player mode.  Players will see dual versions of the screen with rings/rims and gems/centers swapped. So you will be trying to drop your opponents pieces in the fires well getting yours to your goals.

For one player game you must make a given score to advance to the next level I think. Two players game will be playabe either co-operatively or as opponents. (handy feature that, unplanned but I'll try to develope it.)

No new stable version yet. Need to spend more time rebuilding demo level.

todo: instruction scene.

todo: game play :: need to have some sort of goal to do each level. Maybe get so many of each gem to goals. (will think about this well working on others.)


todo:think more about multiplayer game play

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