Getting more feed back. Learning curve for a causal game is stil too steep. so I made E1 completeable with only 6 rotates and and have 3 backup cirlces almost made incase a mistake is made. I tried making floating tooltips for the scores but found out the having a statement like
if GUI.tooltip != "":
GUI.Box(GUI.tooltip)
Unity does not like it because of they tooltip is handles. for now I have just shown the score in static postion instead of floating tooltip. Maybe later I'll change it.
[edit] Ok it's later I figured a work around. I only want to display the box if there is a tooltip, but Unity's internal design does not allow that, so instead I change the skin for my popup tooltip to be transparent with nothing in it if tooltip is an empty string. Still display the box , but make it invisible.
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