Saturday, August 30, 2008

Relaxed Play


I changed the game so that after reached the level goal , you have more relaxed time where you can run up the score.  When the level goal is achived you get  moving Gold Spike Gem that lets you score points form Gems. Also I made Rings worth positive points instead negative ponts. Doing this also gave me an idea gave ma an idea for a beginer (new setting) and advanved setting (old negative point rings. Maybe in advanced mode you'll get positive points for putting rings in the fires.

Changing the score values of rings on each level and adding a new prefab link to each level was made some much easier by the Editor classes. was able to write a quick script to handle it.

I added a new feature for later levels and put it in my level editor but have not made any levels with it yet.  I think this will let make add another 3~6 levels at each of Easy, Medium and Hard. 

Wednesday, August 27, 2008

Make game more relaxed.

I think maybe I should make the game more relaxed. having things that cuase your score to go down may be a bad idea. 

Fxed bug with Menu Gui appearing behind game play gui sometimes. I did not figure why it sometimes happens and not other, instead I moved the whole menu gui to floating window so it is always on top. Looks the same though.

Tuesday, August 26, 2008

easier level E1

Getting more feed back. Learning curve for a causal game is stil too steep. so I made E1 completeable with only 6 rotates and and have 3 backup cirlces almost made incase a mistake is made.  I tried making floating tooltips for the scores but found out the having a statement like

if GUI.tooltip != "":
    GUI.Box(GUI.tooltip)

Unity does not like it because of they tooltip is handles. for now I have just shown the score in static postion instead of floating tooltip. Maybe later I'll change it.

[edit] Ok it's later I figured a work around. I only want to display the box if there is a tooltip, but Unity's internal design does not allow that, so instead I change the skin for my popup tooltip to be transparent with nothing in it if tooltip is an empty string. Still display the box , but make it invisible.

Sunday, August 24, 2008

Tutorial added

I had a couple of suggestions to add a tutorial from the Unity Forum so I have. New version is up.

Saturday, August 16, 2008

Oops. Found I had word wrap off in new GUI for instructions, making them unreadable, fixed that. Added 12 Hard levels .  So if you have 5~10 minute please give it a try, link is on the right.

Friday, August 15, 2008

I forgot to write that Q quits a level and P pauses a level.

Got the instructions done. So try playing.  Please put a user name, any name, in near the top of the opening sceen. I am tracking scores for play testing and if you use a name (and the same one if you come back and play again) it will help me see how people progress in scores and through level. Of course I would appreciate any comments, bug reports feedback etc.

The Game is playable now but needs some more features still. For example there are no hard r impossible levels yet. also you play any level you want, I would like levels to be unlocked by completing the previous level. Also I keep you high score for each level and would like to display on the opening screen and maybe on score screen.

And now off for breakfast.

Thursday, August 14, 2008

I have now made 24 levels although the game has some unimplemented features it is playable.  bigest unimplemented feature is instructions have to be written.